Virtual Murder Mystery

Murder mystery team building

Your team gets a body, a room full of evidence and three people with something to hide. What happens next is up to them.

Book a Demo How Does It Work?

Most team building asks people to perform. Stand up, share something personal, pretend to be a character called Lady Fotherington while your colleagues watch. It's the reason half your team goes quiet the moment the invite hits their inbox.

This works the other way round. Your team are the detectives. Someone else has already been murdered, the evidence is already on the table, and three suspects are waiting to be questioned. Nobody performs. Your people investigate.

The reason it works? We don't tell them what to do next. There's no puzzle one leading to puzzle two. They decide what to read, who to pull in, what to ask, and when they're ready to name a killer. The case is the same for everyone. How it's cracked is entirely up to them. If you're weighing it against the obvious alternative, we've put murder mysteries and escape rooms side by side for team building.

What happens in a session

A briefing sets the scene. A body, a location, a handful of people who all have a reason to lie. Then the case opens and your team is on its own.

What we see, almost every time, is that teams sort themselves out within about thirty seconds. Somebody takes the evidence. Somebody starts building a timeline. Somebody appoints themselves interrogator. Nobody's assigned those jobs. They just happen, because there's real work to do and people gravitate to the bit they're good at.

From there it's a proper investigation:

  • A full evidence pack to work through: crime scene photographs, floor plans, an autopsy report, witness statements, financial records, phone screenshots, timelines that don't quite line up.
  • Live interrogations. Your team questions the suspects directly and gets answers in real time. They can put a piece of evidence in front of a suspect mid-answer and watch what happens to the story.
  • A limited number of questions per suspect, so every one has to earn its place. This is where the arguments start, and it's the best part.
  • New evidence released in waves as they go, which reopens theories they'd already closed.
  • Warrants they can apply for, if they can make a case for probable cause.
  • Clues available if they get stuck, at a cost, so asking for help is itself a decision.

At the end they submit a theory. Not just a name. Method, motive, the evidence behind it, and, the question that catches most teams out, the evidence that contradicts them and why they ruled the other suspects out.

Then the reveal, told properly, walking back through exactly how it happened and where the truth was hiding all along.

Teams against teams

Above a handful of people, we split the group into teams and they work the case against each other. Same evidence, same suspects, same clock. Everyone's chasing the same answer and only one team gets there first.

It changes the atmosphere. Teams get competitive about it, guard a theory they think nobody else has spotted, and there's a genuine edge to the reveal when everyone's committed to a name. It also means nobody's a spectator, because your team needs you working.

Worth being clear about the difference: teams compete inside a single event. Separate sessions are what we run when your group is bigger than 30.

Nobody has to act

Worth saying plainly, because it's the objection we hear most. No costumes. No character cards. No script. Nobody stands up in front of the room. If your team's idea of hell is being made to perform at work, this is the version built for them.

The performing is handled. Your team just asks the questions.

Two ways to run it

A cold case. One of our existing files, ready to run. The evidence is already there, the suspects are already lying, and your team picks it up from the archive.

A case written for your team. We build it from scratch around your world. The victim, the suspects, the motives, all new, and all of it set somewhere your team will find uncomfortably familiar.

Sceptical about the AI? Fair enough. Don't take our word for it. We've got a free ten-minute case on the site where you can interrogate one yourself and see if you can trust a word it says.

Why we cap it at 30

Every event runs for up to 30 people. That's deliberate, and we learned it the hard way running a single session for 65.

Thirty is the number where everyone still has their hands on the evidence and a real say in who gets accused. Above that, people drift. Some teams race ahead while others stall. The quiet ones, who in our experience are very often the ones who crack it, disappear into the background. It's the same reason smaller groups tend to get more out of these events.

Bigger team? We split them across separate sessions, on the same day or on different days, whichever suits you. Sixty people becomes two proper investigations instead of one crowded one.

Murder mystery team building evenings

Plenty of teams run this as an evening rather than a working afternoon, and it holds up well as a social. It's a few hours of everyone genuinely absorbed in the same thing, then a natural reason to carry on talking afterwards, because there's always someone who wants to argue about the suspect they had pegged from the start.

It also travels. Because it runs live over Zoom or Teams, a team spread across the country plays together in the same room, which most evening socials can't manage. In December, that same format makes it a murder mystery Christmas party the whole team can join.

Pricing

Every event is up to 30 people, up to 3 hours, fully facilitated.

  • A cold case: £700 for the first event, then £550 for each additional session.
  • A case written for your team: £1,700 for the first event, then £550 for each additional session.
  • We also run these with professional actors playing the suspects live on camera, from £1,500. Ask us if that is what you are after.

Everything's included: the investigation platform, the full digital evidence pack, and a dedicated facilitator running it start to finish. 50% deposit on booking, the balance the day before.

We don't charge VAT. We invoice from Estonia, so UK business customers account for it themselves under the reverse charge.

The best way to understand it is to play it

We run a 30-minute taster called Murder in the Grand, live with you, and we'll show you how it'd work for your team straight after.

Book a Demo

Frequently asked questions

Does anyone have to act or dress up?

No. Your team investigates and the suspects are played for them by our AI, with live actors available on request. Nobody reads from a script, wears a costume or performs in front of the room.

How many people can take part?

Up to 30 per event, which is the number where everyone stays genuinely involved. Bigger teams run as separate sessions, so 60 people is two events, 90 is three.

How long does it take?

Up to 3 hours from the briefing to the reveal, depending on the case you choose.

Do we need to install anything?

No. Everyone gets a link and joins in their browser. The session itself runs on Zoom or Teams, whichever your company uses.

What's the difference between the two cases?

One of them already exists and one of them doesn't. A cold case is a file we've already built, ready to run. A case written for your team is made from scratch around your world, which takes us longer and costs more. The evidence, the suspects and the length of the session work the same way either way.

Can we see it before we book?

Yes. We run a 30-minute taster called Murder in the Grand live with you. There's also a free ten-minute solo case on the site you can play right now.

Does it work for a remote team?

It's built for one. Everything runs over video, so it makes no difference whether your team is in one office or spread across the country.

What does it cost?

A cold case is £700 for up to 30 people, then £550 per additional session. A case written for your team is £1,700, then £550. Live actors are available on request from £1,500. Everything is included, and we don't charge VAT.